Saturday, August 15, 2009
World at Wii not rushed enough???
Many Wii gamers of the First Person Shooter Genre have speculated that Treyarch rushed the Wii version of Call of Duty:World at War and didn't really care about the Wii version. This is completely wrong. According to Shonuff of Treyarch, Treyarch simply ran out of time while developing the Wii version. They only used approximately 2.7 GB out of the 4.5 GB that is on a Wii disk. So could Nazi Zombies have been possible on the Wii? Most definitely. Some may be asking right now, 'so why didn't they just push back the release date?' Well, Activision never delays games, especially Call of Duty which ALWAYS comes out on November 10th every single year. So why couldn't they just update the Wii version to fill up the space? Well, Nintendo does not allow the patching or changing of the .elf files which are required for large amounts of Downloadable Content as well as patches. However, just the other day it was announced that now Live SD card streaming is possible which means DLC will be possible on the Wii in the very near future. So what am I trying to get across here? Well many people have been saying that Call of Duty:Modern Warfare for the Wii which comes out this November, will be as bad as World at War. Which actually by the way, World at War has been ranked as the number 1 First Person Shooter on the Wii, so even of Modern Warfare is only as good as WAW, it will still be one of the best Wii games so far. But now that Treyarch has plenty of time with Modern Warfare for the Wii because they are just simply porting an already made version, they will still have an extra 1.8 GB of space, enough to add in all of the maps, and keep many more game modes from the original verion. Splitscreen offline might even be possible.
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