After many emails and forum posts on combatarms.nexon.net, Nexon released another patch to even out the new game mode "Quarantine" which involves the objective for the infected as trying to infect all of the humans, and the human objective is simply to stay alive. But it's not simple for the humans. Sure the humans have any weapon they want, but with 600 HP in the host zombies, and 450 HP in the recently infected zombies, they simply will not day. The humans have about a 1 in 100,000 chance of killing a zombie, and the humans only have 100 HP, so they get infected after one swipe. Oh, and another thing I forgot to mention, the zombies can run for an extremely long time. Out of the at least 100 rounds I played of "Quarantine Mode", there were literally only 4 rounds in which at least 1 human survived the whole three minutes? So what would nexon do? They just simply moved the zombie HP down to 300, but the host zombies are still at 600. Also, the Zombies can only sprint as long as humans can. So what was the outcome? Zombies still win just about every match as they still can't be killed.
So what should Nexon do now?
I suggest toning the host zombie HP down to 300, and the regular zombies down to 250 or so, or keep at 300. I can see how the objective of the mode isn't to kill the zombies though, so don't tone them down too much. I just suggest more maps for the mode, hopefully bigger maps to really make the zombies hunt, rather than a tiny little map where the Zombies can flank the humans from every direction. Also, making Humans SLIGHTLY faster than Zombies would help as well.
Thursday, August 6, 2009
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